
Claws of Thunder (Max): Max this to increase the lightning damage of Phoenix Strike. Fists of Fire (Max): Max this to increase the fire damage of Phoenix Strike. While releasing 3 charges will cast flurry of ice bolts that freezes or chills mobs. Two charges release will cast multiple chain lightning that can clean up mobs. This is useful for high life enemies like bosses. Releasing a single charge will cast a meteor that leaves a fire on the ground. The type of damage it does is based on the number of charges you release. Phoenix Strike (Max): The swiss army knife of this build. Having the ability to unleash 3 kinds of damaging element means you won't have any problems dealing with monsters that has immunity. As a reward for all the trouble, this build is proficient in unleashing fire, lightning, and cold damage. Phoenix build is the most complicated assassin to play since it requires more familiarization on details including your muscle memory for switching different skills. It has a corpse explosion like capability that deals damage based on the corpse life before it was killed.Īlso known as elementalist assassin.
Death Sentry (Remaining skill points): You'll be using Death Sentry for physical immune monsters. Dragon Flight (1 point): Used as gap closer. Cobra Strike (1 point or more): Your only charge-up skill that lets you steal life and mana. Shadow Warrior (Max): Serves as your duplicate and aids you in dealing damage. Burst of Speed (Max): Use this buff to make your travel time more convenient. This is useful when dealing with physical immune monsters. Venom grants extra poison damage to your attacks that works with Dragon Talon. Venom (Max): The buff that you'll be using most of the time. When it comes to your equipment, its damage is based on your boots and not on your weapon. Dragon Talon uses flurry of kicks to deals high damage with excellent attack rating. Dragon Talon (Max): The main skill that you'll be using to deal damage from beginning until the endgame. Monsters that is immune to lightning damage can easily be dealt with by hiring an Act 2 Desert Mercenary and give it a polearm with Infinity Rune Word (Ber, Mal, Ber, Ist).
Body armor with Enigma rune word (Jah, Ith, Ber). Energy: Optional since mana potions and equipment can cover for this. Vitality: Majority of points should be placed here. Dexterity: This build is using a shield. Strength: Just put enough until requirement for gear is met. Burst of Speed (Remaining skill points): For increasing movement speed. Shadow Master (Max): Can assist you in dealing damage and distracting opponents. Charged Bolt Sentry (Max): Max this skill to give damage synergy to Lightning Sentry. Shock Web (Max): Max this skill to give damage synergy to Lightning Sentry. This sentry shoots lightning as well but not as damaging as Lightning Sentry.
Death Sentry (Max): Death Sentry consumes a nearby corpse to execute corpse explosion that deals damage based on the corpse's life before it was killed. Multiple planted Lightning Sentries can cause massive devastation to mobs and bosses. The planted sentry shoots lightning in a straight line that pierces through enemies. Lightning Sentry (Max): The main skill for this build.
It focuses on laying sentries that shoots lightning. Either you lure the enemies to move within the trap's range or just directly plant it near them. Trapsin specializes in planting traps, letting it do the damage. In case you're not aware, Assassin can open a locked chest without needing any keys.